
- 34% of Indian internet users have used play-to-earn gaming platforms
- An additional 11% plan to try one this year, meaning adoption could soon reach 45%
- Play-to-earn gaming adoption is highest in India (34%) and lowest in Sweden (4%)
Finder.com polled 43,312 people across 26 countries to reveal that 34% of Indian internet users have played-to-earn, a figure well above the global average of 14%.
Hong Kong has the next most P2E gamers (29%), followed by the United Arab Emirates (27%), the Philippines (25%) and Vietnam and Singapore (23% each).
In India, men are more likely to have played-to-earn than women (38% vs 29%). The report also reveals that it is young adults who are driving adoption, with 42% of those aged 18-34 saying they have played games to earn rewards or money.
Francis said that gamers who can’t afford the entry cost to play might want to consider joining a guild.
“Guilds allow players, known as scholars, to play a game like Axie Infinity for free by lending you the required NFTs and you are then usually entitled to a share of the earnings while the remainder goes to the guild”.
*Finder surveyed 43,312 Internet users via Google surveys in March 2022, with 3,788 respondents being in India. You can read the full methodology here
NFT gaming adoption by country
- India - 33.79%
- Hong Kong - 28.75%
- The UAE - 27.27%
- The Philippines -25.01%
- Vietnam - 22.96%
- Singapore - 22.68%
- Malaysia - 19.43%
- Brazil - 17.55%
- Nigeria - 16.05%
- Venezuela - 14.11%
- Peru - 13.15%
- Colombia - 12.68%
- Argentina - 12.06%
- Chile - 11.36%
- Ireland - 11.31%
- Mexico - 11.11%
- South Africa - 10.20%
- The US - 9.37%
- Canada - 8.38%
- Switzerland - 8.37%
- New Zealand - 8.19%
- Spain - 8.05%
- The UK - 7.55%
- Germany - 7.40%
- France - 5.75%
- Sweden - 4.33%
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