‏إظهار الرسائل ذات التسميات Gaming Commerce. إظهار كافة الرسائل
‏إظهار الرسائل ذات التسميات Gaming Commerce. إظهار كافة الرسائل

NODWIN Gaming Reports INR 658 Cr Revenue in FY26, Delivers EBITDA Profitability and Accelerates IPO Readiness

NODWIN Gaming Reports INR 658 Cr Revenue in FY26, Delivers EBITDA Profitability and Accelerates IPO Readiness

NODWIN Gaming, a global leader in gaming, esports, and youth entertainment, announced its financial results for FY26, reporting consolidated revenues of INR 658 crore, representing a 25% organic year-on-year growth over FY25. The company also reported an EBITDA profit of INR 21 crore for FY26, compared to an EBITDA loss of INR 14 crore in FY25, marking a significant financial turnaround as it advances toward IPO readiness.

The improvement in profitability was driven by a combination of strategic portfolio restructuring, including the de-consolidation of loss-making subsidiary Freaks4U, alongside strong performance across NODWIN’s live events, content, and IP businesses.

NODWIN has continued to evolve its business model around two interconnected verticals: Live and Content. Its live business spans festivals, esports tournaments, fan conventions, and brand activations, while the content business includes broadcast, scripted, and digital programming. The company’s operating model is built around a flywheel where content drives fandom and community engagement, which in turn fuels monetisation opportunities across live experiences, partnerships, commerce, and new IP creation.

This integrated approach has helped NODWIN deepen engagement with youth audiences across emerging markets while building a diversified and scalable revenue engine.

The company remains focused on the Global South as its core execution market while continuing to generate revenue opportunities across international markets. Today, NODWIN operates through offices and partnerships spanning South Asia, Southeast Asia, Central Asia, the Middle East, Africa, and Europe.

FY26 saw strong momentum across NODWIN’s flagship live entertainment portfolio. NH7 Weekender returned with a sold-out edition in Pune following its relaunch as the “Festival of India,” reinforcing its position as one of the country’s leading music and youth culture IPs. Comic Con India also expanded significantly during the year, growing from eight to eleven cities, with new rollouts across Kochi, Guwahati, Gurugram, and Jaipur, in addition to newer expansions including Chennai and Pune.

Globally, NODWIN continued to deepen its esports and live entertainment footprint through initiatives including the Swahili Esports Champions 2026 in Uganda and the execution of Live Matters Hong Kong 2026. Further strengthening its position within the international esports ecosystem, NODWIN Gaming was also appointed as India’s official National Team Partner for the inaugural Esports Nations Cup 2026, where the company will be responsible for mobilising and managing the Indian contingent representing the country at the tournament.

The company also expanded its portfolio of gaming and entertainment partnerships during the year. Key developments included the launch of MLMS in partnership with MOBA Legends, the delivery of OMEN activations at CES 2026, and execution of the PUBG Mobile Club Open Eastern Europe 2026.

NODWIN’s strategic investments also began yielding larger ecosystem outcomes in FY26. Its investment in StarLadder contributed to the successful execution of the Counter-Strike Major in Budapest.

As part of its IPO preparedness journey, NODWIN has continued strengthening its institutional and leadership capabilities. Over the past year, the company brought in senior leadership and strategic expertise through the appointments of Manish Agarwal, Arnd Benninghoff, and Sidharth Kedia to support long-term growth, capital strategy, governance, and public market readiness.

The company is also currently engaged in discussions with strategic and financial investors as part of its ongoing capital raise initiatives aimed at supporting future expansion.

Alongside growth, NODWIN has continued focusing on balance sheet discipline and capital efficiency by actively divesting or impairing assets that are not expected to contribute meaningfully to long-term value creation.

Operationally, FY26 also marked a year of internal efficiency improvements. The company implemented a disciplined headcount strategy while continuing to scale output across business verticals. NODWIN also expanded its internal AI initiatives during the year, deploying over ten AI-led workflow tools across finance, HR, legal, sales, and production functions to improve execution speed and operational productivity.

Akshat Rathee, Co-founder and MD of NODWIN Gaming and an industry evangelist
Akshat Rathee, Co-founder and MD of NODWIN Gaming and an industry evangelist

Akshat Rathee, Co-Founder and Managing Director, NODWIN Gaming, said: “This has been an important milestone year for NODWIN. As we prepare for scaling up globally and our potential IPO, we have focused on building a stronger and more efficient business. We continue to scale our presence across youth culture and live entertainment across our Content and Live business lines that span gaming, esports, music and future tech. We continue to believe the opportunity ahead lies in building a global youth entertainment company rooted in the global south and emerging markets, strong community engagement, diversified monetisation, and scalable cultural IPs.

As we continue strengthening our institutional structure and capital strategy, we remain focused on long-term value creation and will focus on organic and inorganic growth through deep Founder and Company integration across all we do. We pride ourselves on the fact that we retain our founders' post earnouts and the new missions they start help us grow organically globally.”

NODWIN Gaming continues to position itself as a leading youth entertainment infrastructure platform operating at the intersection of gaming, esports, creators, live experiences, and digital culture. With a growing international footprint and expanding portfolio of owned and operated IPs, the company remains focused on increasing its share of youth engagement across high-growth markets globally.

LVL Zero Onboards Leading Global & Indian Mentors to Power India’s Next Wave of Game Developers

LVL Zero Onboards Leading Global & Indian Mentors to Power India’s Next Wave of Game Developers

LVL Zero, India’s first-of-its-kind gaming incubator backed by MIXI Global Investments, Nazara Technologies, and Chimera VC, today announced its mentor network for the inaugural cohort, bringing together Indian & global experts across game development, publishing, product, and growth to support India’s emerging game studios.

This mentor ecosystem will work closely with the 10 selected startups, embedding hands-on guidance into LVL Zero’s 100-day execution-driven program to help founders move from early-stage builds to market-ready products.
A Cross-Functional Mentor Network Built for Execution

The mentor cohort spans a wide range of disciplines critical to building and scaling successful game studios globally.

Key areas of expertise include:

  • Game design & player experience
  • PC, console, and mobile publishing
  • Live-ops, retention, and analytics
  • User acquisition, marketing, and growth
  • Go-to-market strategy and positioning
  • Game production, art, and audio
  • Startup operations, pitching, and investment readiness
Mentors include Ankit Garg (Zombie Art School), Dr. Yaraslau Kot (University of Warsaw), Terry Lee (Fusebox), Claire Roazain (RZAIN), Dong Dong (NCSoft), Sophie Vo (Rise & Play), and Taha Tinwala (Gameramp), among others.

LVL Zero Onboards Leading Global & Indian Mentors to Power India’s Next Wave of Game Developers

The network also brings in specialists such as Vivek Ramachandaran (Gameramp), Shashank Vandarangi (Gameramp), Mariusz Gasiewski (Google), Balaji Vijayan (formerly FRVR), Jia Ling Hoo (ID@Xbox), and Dilpesh Parmar (Investor & Advisor, multiple startups).

Further strengthening the ecosystem are experts including Charu Desodt (INT./Night), Nilesh Mange (Mother Grace Productions), Pratik Jaiswal (Sri Durga Arts), Per-Arne (Amplifier Game Invest), Federico Chichi (ROLI), Matthew Quek (Iterco), and Esteban Grellier (NAGA Publishing).

The mentor network is further supported by Gorkem (LUDUS Ventures), Kirill Akimkin (Polden Publishing), Sushant Kulkarni (24 Track Legends), Ravi Mantena and Deepak Gurijala (1312 Interactive), Anurag Choudhary (Felicity), Sadiq Ahamed (Lysto), Robert Huynh (Reforged Labs), and Imtiaz Hussain (formerly Yesgnome).

From Advice to Execution: Embedded Mentorship Model

Unlike traditional incubators, LVL Zero integrates mentors directly into the product development lifecycle. Each startup is paired with dedicated mentors aligned to their platform and stage, with access to a broader network for specialized inputs. Mentors actively participate in:
  • Bi-weekly sprint reviews. 
  • Product and design feedback loops. 
  • QA & Playtesting data analysis & feedback. 
  • Go-to-market and publishing strategy
This ensures that mentorship is not theoretical, but directly contributes to shipping better products within tight timelines.

Global Expertise, Local Execution

The mentor network includes operators and experts with experience across global gaming ecosystems, including platforms such as Xbox and leading international publishers.

By bringing this expertise to Indian founders, LVL Zero aims to bridge long-standing gaps in:
  • Access to global publishing pathways
  • Understanding of live-service and retention systems. 
  • Go-to-market and distribution strategy
  • Investor and capital readiness. 
  • Aligned to a 100-Day Build–Test–Ship Framework
Mentors play a critical role across all phases of the program:
  • Ignition (Days 1–15): Defining milestones, product vision, and execution roadmap
  • Core Build (Days 16–70): Supporting rapid iteration, playtesting, and validation. 
  • Market Readiness (Days 71–100): Preparing for launch, publishing, and investor engagement
By the end of the program, startups are expected to deliver playable builds, validated product loops, and investor/publisher-ready pitches, shaped through continuous mentor intervention.

Sagar Nair, Head of Incubation, LVL Zero said, “Access to capital is important, but what early-stage game studios in India have lacked most is access to real, hands-on expertise. With this mentor network, we are bringing in operators who have built, shipped, and scaled games globally, and embedding them directly into the founders’ journey. This isn’t advisory in isolation, it’s execution support at every step. Over the next 100 days, our focus is simply to help these teams build better products, faster, and prepare them to compete on a global stage.”

Building India’s Execution Layer for Gaming

With its mentor-led model, LVL Zero is positioning itself as more than just an incubator, acting as an execution layer for India’s gaming ecosystem.

As Indian studios increasingly aim to build globally competitive IP across PC, console, and mobile platforms, access to experienced operators across design, publishing, and growth is expected to be a key differentiator.

The mentor network reinforces LVL Zero’s core belief that the next generation of Indian game studios will not just be defined by ideas, but by their ability to execute, iterate, and s

Nazara FY26 EBITDA Soars 66% as Gaming Drives 90% of Profits, Margins Nearly Double

Nazara FY26 EBITDA Soars 66% as Gaming Drives 90% of Profits, Margins Nearly Double
  • FY26 Revenue at INR 1,829 Cr (+13% YoY); EBITDA rises 66% to INR 255 Cr
  • Q4FY26 EBITDA margins nearly double to 19.5%
  • Gaming contribution rises to 90% of EBITDA as Nazara sharpens gaming focus

Nazara Technologies Limited, India’s only listed gaming company, today announced its audited financial results for the quarter and financial year ended March 31, 2026.

FY26 was a pivotal year for Nazara, with revenues reaching INR 1,829 crores and EBITDA growing 66% to INR 255 crores. Momentum accelerated through the year, with Q4FY26 EBITDA margins reaching 19.5%, up nearly 970 basis points year-on-year. Nazara generated a pre-tax OCF of INR 213 crores up 81% YoY, driven by an 84% EBITDA to OCF conversion ratio. In Q4FY26, Nazara reported revenues of INR 398 crores, a decline of 24% year on year on account of de-consolidation of Nodwin from August 2025. Adjusted for Nodwin, revenue increased by 8%. The company recorded quarterly EBITDA of INR 78 crores, a year on year growth of 52% and an EBITDA margin of 19.5%. 

EBIDTA contribution from Gaming increased from 56% in FY25 to 90% in FY26 as the company refocused on its high margin, core gaming business. Nazara is converging toward a globally diversified gaming platform across mobile, PC & console, and offline gaming, with exposure spanning India, North America and Europe.

Nazara's IP portfolio is meaningfully larger. The acquisition of Bluetile and BestPlay Nazara's largest M&A to date - adds 17 casual mobile IPs and 22 million monthly active users to the Nazara platform. Once consolidated, the acquisition will add significant revenue and EBITDA scale to Nazara in FY27.

Nazara's existing IPs are also performing better. Kiddopia sustained subscriber growth for the second consecutive quarter with improved unit economics. Animal Jam expanded margins while extending onto Roblox. Fusebox successfully scaled its narrative engine across multiple reality-TV IPs, with further launches planned in FY27. PC & Console game Human Fall Flat published by Nazara crossed 58 million lifetime units globally.

The operating system behind all of this is Nazara's COE playbook. The Centres of Excellence Nazara built across User Acquisition, Data Analytics, Artificial Intelligence, Growth and Product are now platform capabilities embedded across the full game lifecycle. Every gaming IP Nazara owns and increasingly every IP it acquires plugs into the same system.

Commenting on the results, Nitish Mittersain, Joint MD & CEO of Nazara Technologies, said,
FY26 was a pivotal year for Nazara. We delivered our highest-ever EBITDA at INR 255 crores, with EBITDA growing 66% year-on-year and Q4 EBITDA margins reaching 19.5%. Nazara today operates at a materially different scale than it did 12 months ago. The scale, quality and earnings capacity of the platform have expanded significantly. Operating leverage is real, and it is compounding. The years ahead are about scaling this platform globally.

Additionally, Nazara announced the appointment of Mithun Sacheti, Founder of CaratLane, as a Non-Executive Director and Muraarie Rajan as an Independent Director on its Board. Mithun brings deep entrepreneurial and consumer brand-building experience, while Muraarie brings over 35 years of global M&A and strategic advisory expertise.

Nazara enters FY27 with a significantly larger platform, improving operating leverage and a growing portfolio of global gaming IPs, while remaining focused on disciplined execution, scalable profitability and AI-enabled gaming infrastructure.

About Nazara Technologies

Nazara Technologies is India’s only publicly listed gaming company with diversified interests across mobile gaming, PC & console publishing, esports, gamified learning and offline entertainment. With operations across India, North America and Europe, Nazara is building a global gaming platform powered by strong IP, publishing and operating capabilities. Website: https://www.nazara.com

Nazara Technologies Raises INR 500 Crores Via Preferential Issue of Warrants

Nazara Technologies Raises INR 500 Crores Via Preferential Issue of Warrants

Nazara Technologies Limited (BSE: 543280 | NSE: NAZARA), India’s leading diversified gaming and sports media company, today announced a preferential issue of warrants aggregating to INR 500 crores, subject to shareholder and regulatory approvals.

Each warrant is convertible into one equity share and is being issued at a price of INR 260 per share, representing a premium to the current market price, reflecting strong investor confidence in Nazara’s growth strategy.

The round includes participation from Riambel Capital PCC, a SEBI-registered Category I Foreign Portfolio Investor, S Gupta Family Investments, Plutus Investment and Holding Private Limited (Promoter Group), Classic Enterprises, and Founders Collective.

The participation from the Promoter Group at the issue price further reinforces alignment and long-term confidence in the Company’s growth strategy.

The proceeds from this fundraise will primarily be used to support strategic acquisitions, including the recently announced Bluetile and BestPlay transaction, and to accelerate growth across the existing business verticals of the Company.

Nitish Mittersain, Jt. MD & CEO, Nazara Technologies said, “This INR 500 crore fundraise comes at an important phase in Nazara’s journey as we execute on our most ambitious growth initiatives, including the Bluetile and BestPlay acquisition. This fresh capital, combined with our acquisition strategy, positions Nazara to build globally scalable, AI-enabled gaming businesses and further strengthen our leadership in the sector.”

About Nazara Technologies:

Nazara Technologies is India’s only publicly listed gaming company. Its key businesses include Curve Games, Kiddopia, Animal Jam, Fusebox Games (Love Island, Big Brother, Bigg Boss), World Cricket Championship and Sportskeeda, along with offline gaming businesses such as Funky Monkeys and Smaaash Entertainment. Nazara also operates Datawrkz, a digital ad tech business. With presence in India, North America, and other global markets, Nazara is building a global gaming platform with strong IP, publishing, and operating capabilities. Website: https://www.nazara.com/

Gaming Commerce Startup PlaySuper Secures $1M Seed to Scale Rewards-as-a-Service in India & SEA

PlaySuper, a gaming commerce platform that embeds real-world rewards directly into games, has raised $1 million in seed funding to expand its rewards-as-a-service model across India and Southeast Asia. The round was led by Singapore-based gaming VC Chimera, with participation from Audacity VC, IAN Capital Fund, and Dhruv Vohra, Meta’s Managing Director for APAC Emerging Markets.

Gaming Commerce Startup PlaySuper Secures $1M Seed to Scale Rewards-as-a-Service in India & SEA
PlaySuper Founders (Left to Right) – Upamanyu Chatterjee (COO), Abhir Das (CBO), and Shouradeep Chakraborty (CEO)

PlaySuper, led by CEO Shouradeep Chakraborty, addresses one of gaming’s toughest challenges: sustainable monetization and retention. Traditional in-game ads are underperforming, while cash incentives face regulatory and scalability limits. PlaySuper offers a third path by enabling free-to-play and skill-based gaming platforms to integrate branded, non-monetary rewards - from gift cards to consumer products - directly into gameplay.
The platform has already crossed $350,000 in monthly GMV, with early partners reporting significant improvements in user retention and monetization.

Gaming in India and Southeast Asia is at an inflection point. Ads and cash incentives are no longer enough. With PlaySuper, every gaming session becomes a chance to win something aspirational and real, which keeps users engaged while driving commerce at scale,” said Abhir Das, Co-founder & CBO, PlaySuper.

Speaking on the investment, Krish Anurag, General Partner at Chimera, said:“We see gaming commerce as the next big monetization unlock for emerging markets. PlaySuper has built a category-defining solution that sits at the intersection of gaming, brands, and consumer behavior. Their early traction proves the model, and we believe they are well-positioned to become the backbone of monetization for free-to-play and skill-based games across India and SEA.”

PlaySuper is building the commerce backbone for the next generation of gaming, positioning itself as the monetization engine for both free-to-play and skill-based games in fast-growing emerging markets.

About PlaySuper

PlaySuper is a gaming commerce platform that embeds real-world rewards directly inside mobile games, helping free-to-play and skill-based titles unlock sustainable monetization without disrupting gameplay. Instead of relying on intrusive ads or volatile cash incentives, PlaySuper enables players to earn branded rewards - from gift cards to consumer products- while they play, driving higher retention and engagement for studios. Founded by Shouradeep Chakraborty (CEO), Upamanyu Chatterjee (COO), and Abhir Das (CBO). The trio is building what they call the “commerce layer for gaming”—a plug-and-play SDK that connects millions of gamers with leading brands, transforming gameplay sessions into meaningful shopping moments. With rapidly growing partnerships across India and Southeast Asia, PlaySuper is redefining how games monetize and how brands reach digital-first audiences.

Gaming Startup PlaySuper $500K Seed Funding Led by IAN Group and 100X.VC

PlaySuper, India’s first Gaming Commerce company, has raised US$500K in a seed funding round led by IAN Angel Fund and 100X.VC. The round also saw participation from prominent angel investors, including Uday Sodhi, KRS Jamwal, Pratham Mittal, Rajit Bhattacharya, and Ankit Das, among others.

Gaming Startup PlaySuper $500K Seed Funding Led by IAN Group and 100X.VC
Founders

The capital will be utilized to accelerate product development, expand market reach, and strengthen hiring. PlaySuper is set to launch its next-gen, hyper-personalized in-game store, allowing seamless integration without requiring updates. The company also plans to expand into Southeast Asia (SEA) within six months, followed by MENA and LATAM. Additionally, it will bring in a world-class Product Head and expand its B2B partnerships team to onboard more gaming studios.

Founded in April 2024 and headquartered in Gurgaon, PlaySuper is India’s first Gaming Commerce company, enabling gamers to shop inside their favorite mobile games while playing. The company is transforming the mobile gaming landscape by seamlessly integrating real-world shopping experiences within mobile games. The company’s innovative approach enables gamers to shop while they play, unlocking a new monetization model for game developers and enhancing player engagement like never before.

Shouradeep Chakraborty, Co-founder & COO, PlaySuper, said “Gaming is the largest form of entertainment today, yet mobile game retention remains an unsolved problem. At PlaySuper, we’re flipping the script—gamers don’t just play for fun, they play to shop. With this funding, we’re doubling down on product innovation and strategic partnerships to make in-game commerce mainstream. The future of gaming is interactive, rewarding, and commerce-driven, and PlaySuper is leading that change.”

Padmaja Ruparel, Co-founder, IAN Group, said “The gaming industry in India is growing, retention and monetization continue to be major obstacles. PlaySuper is setting the standard for a new business model that combines gaming and commerce in a way that benefits both developers and players. We are confident in the founding team's capacity to spearhead this change due to their extensive industry knowledge and execution skills.”

The founding team, Shouradeep, Upamanyu, and Abhir are lifelong gamers and second-time entrepreneurs with a track record of building successful tech-driven businesses. Shouradeep and Upamanyu previously co-founded LectureNotes, an edtech platform that raised $2.5 million in 2022, demonstrating their ability to build and scale high-impact ventures. They bring extensive experience from gaming, Web3, and edtech sectors, and have identified a massive whitespace opportunity at the intersection of gaming, fintech, and commerce.

PlaySuper was born out of a deep passion for gaming and a vision to address the biggest challenge in mobile gaming player retention. With 98% churn rates among Indian mobile gamers, introduces a powerful solution that embeds real-world rewards within games, keeping players engaged while enabling developers to monetize effectively.

The company is at the forefront of a rapidly expanding global gaming commerce market, valued at over $500 billion. In India alone, the gaming industry is projected to grow beyond $5 billion, yet monetization challenges persist. Unlike traditional ad-based or in-app purchase models, PlaySuper introduces a first-of-its-kind gaming commerce ecosystem, where players can earn tangible rewards while playing.

With early partnerships already in place with leading gaming studios, the company is ready to disrupt the industry by making in-game commerce a mainstream revenue model. Over the next year, the company will focus on launching its in-game store, scaling its reach into new markets, and deepening its collaborations with game developers.

About PlaySuper:


PlaySuper


PlaySuper is India’s first Gaming Commerce company, enabling mobile gamers to shop inside their favorite games while they play. By seamlessly integrating real-world rewards within mobile games, PlaySuper solves a critical retention challenge for game developers while unlocking a new era of interactive monetization. Founded in April 2024 and headquartered in Gurgaon, India, the company is backed by 100X.VC, Indian Angel Network (IAN), and marquee investors from leading tech and media industries.

About IAN Group:

IAN Group is the country’s single largest platform for seed and early stage investment platform with IAN Angel Fund, BioAngels, IAN Fund I and IAN Alpha Fund enabling entrepreneurs to raise from Rs. 50 lakhs to Rs. 50 crores. The platform brings money, mentoring from successful entrepreneurs and global market access. The platform is sector-agnostic and has funded innovative start-ups across 19 sectors in India and 7 other countries, thereby growing the global footprint of companies. IAN has been listed by Forbes as one of iconic business and economic events of Independent India, over 75 years along with LIC, NASSCOM, RBI, Naukri.com amongst others.

EsportsXO Raises Next Funding Round Led by SOSV’s Orbit Startups and SucSEED Indovation Fund

EsportsXO Raises Next Funding Round Led by SOSV’s Orbit Startups and SucSEED Indovation Fund

Bengaluru-based EsportsXO secures next tranche of strategic investment to fuel expansion and growth

EsportsXO, a frontrunner in the esports and gaming startup landscape in India, announces an undisclosed amount in its ongoing funding round. The funding round was led by renowned investors SOSV’s Orbit Startups and existing investors SucSEED Indovation Fund and Mumbai Angels, with participation from other strategic backers such as WeFounderCircle and Imperial Holdings. This investment signals a crucial milestone for the company’s ambitious plans for expansion and innovation.

EsportsXO, founded in 2020 by Vikas Goel, Utsav Umang, and Rohit Raj, stands out as a trailblazer in the rapidly evolving esports sector. The company’s commitment to providing cutting-edge online esports tournament management systems has garnered attention and support from investors and industry leaders.

Vikas Goel, CEO and Co-founder of EsportsXO, shared his vision for the company’s future, and said, “XO aims to become the largest game and player discovery platform for gamers. Game advertising is a $130 Bn market. With BattleXO, we are not just targeting gamers but also addressing the needs of game developers and tournament organisers, enabling them to leverage technology for scalable reach through data-driven campaigns. The infusion of capital will further empower us to tackle the next significant challenge – expanding our company in size and increasing our user base.

Accelerated Growth and Operational Excellence

EsportsXO has demonstrated robust growth over the past 18 months, investing time and resources in platform development, cost optimisation, and refining unit metrics. This strategic approach has resulted in a positive EBITDA for the last quarter and continued growth in the current quarter, reinforcing the startup’s financial sustainability. The recently secured funding is poised to play a pivotal role in amplifying EsportsXO’s business development initiatives and accelerating overall growth.

Oscar Ramos, Managing General Partner at Orbit Startups and Venture Partner at SOSV, highlighted the booming esports market in India, and said, “The esports market in India is taking off, driven not only by a growing fan base and the professionalisation of competitive gamers but also by the involvement of both local and international brands. These brands recognise the importance of the industry for the consumers of the future. The EsportsXO platform is built from the bottom up, enhancing the experience and maximising value for every party in the ecosystem.”

Investor Confidence and Continued Success

Vikrant Varshney, Co-Founder and Managing Partner of SucSEED Indovation Fund, expressed confidence in EsportsXO’s trajectory, and said, “EsportsXO is a SaaS-based platform to design, launch, and manage online esports tournaments by building a community for console, PC, and mobile gamers across the world on a unified platform. Since the time we funded them in the first round, EsportsXO has kept us impressed with their journey of growth. They have hosted 25,000+ tournaments, have 1000+ tournament organisers on their platform, generated over $4M lifetime revenue with less than $1.5M spend, and have distributed USD 100K+ in sponsored rewards. As the company prioritised growth, it has successfully generated value for stakeholders as well. We take immense pride in the notable expansion of our portfolio company.”

Vikas Goel added, “Just as technology has disrupted the healthcare, food, logistics, and commerce sectors, it is inevitable that gaming will undergo a similar transformation. EsportsXO is poised to lead this disruption from India, shaping the future of gaming.”

Founded by Vikas Goel, Utsav Umang, and Rohit Raj, EsportsXO is the sole company that adds comprehensive value to the entire gaming ecosystem, catering to the needs of gamers, game developers, and brands alike. The platform collaborates with game developers and brands to enhance visibility among the dynamic Gen Z gaming community through community-building and targeted advertising.

About EsportsXO

EsportsXO, headquartered in Bengaluru, Karnataka, has emerged as one of India's fastest-growing esports organisations since its establishment in 2020. EsportsXO has distinguished itself by providing cutting-edge online esports tournament management systems. Beyond its technological prowess, the organisation is home to a curated assembly of creators and athletes who collectively engage an audience surpassing a million, united by the common goal of cultivating the world's most extensive community of PC, mobile, and console gamers. To know more, visit www.battlexo.com.

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