Global electronics giant Samsung recently unveiled to the world four new virtual reality (VR) and augmented reality (AR) projects that are currently being grown at its 2012 launched in-house Creative Lab (C-Lab).
For the uninitiated, Samsung’s C-Lab is a startup business program that aims at encouraging a creative corporate culture and nurture innovative ideas from Samsung employees. The program supports the development of ideas from all areas of the business.
While the program might have been launched back in 2012, but it was only last year that the world got to see the real talent of C-Lab at CES 2016 when Samsung showcased the first batch of the products from the lab graduates. And now, following with the tradition, the global electronics giant has announced that it will be showcasing four innovative C-Lab projects, delivering a broad spectrum of experiences via Virtual Reality (VR) and Augmented Reality (AR), two of the most significant current technology trends, at the Mobile World Congress, which is the world’s largest gathering for the mobile industry, organised by the GSMA and held in the Mobile World Capital Barcelona. The 2017 edition of the Congress is slated to be held next week from 27 February to 2 March 2017 in Barcelona.
A visual aid application that works incorporated with Gear VR for near blind and visually impaired people and enables them to watch TV and read books with better clarity than ever possible before. Relúmĭno functions as a mobile application which when inserted into the Samsung Gear VR will enhance visuals and text so that they can be enjoyed by the user in better quality.
According to Samsung, Relúmĭno’s technology also comes with the ability of remapping the blind spots by displacing images and using an Amlser grid chart to correct distorted images caused by metamorphopsia. It will enable visually challenged people to watch television sans the currently available expensive visual aids in the market.
A 360-degree video platform, traVRer gives its users an opportunity to experience realistic virtual travel before and after a real-life trip. Using the platform, the users get to visit famous places and landmarks all around the world in addition with the mood, noises and events captured. It also gives the users a chance to seamlessly switch between different videos to go in different directions or see a particular place at a specific time of day – all without the need of navigating menus for alternative video options.
A remote-control VR/AR solution, Monitorless lets its users access their computers and smartphones without a physical monitor. Instead, it uses a special pair of glasses that resembles regular sunglasses. These glasses are used to view content from other devices and can be used for both AR and VR functionality because of the innovative electro chromic glass featured on the glasses. The product addresses the fact that the world still doesn’t have enough AR and VR content and also ends up giving people the power to play high-capacity PC games on a mobile device.
A home interior and furnishing solution, VuildUs enables its users to see how a new piece of furniture would look like when ready and whether or not it will fit in the room before the user making the final purchase.
Consisting of a 360-degree depth camera and a mobile app for VR compatible devices, VuildUs users are required to firstly connect both the devices and scan their house using the camera. The data collected is then put to use to build a VR version of the user’s house which the user can then enter wearing a VR headset. They will be able to view items of furniture in 3D, and buy it on the spot if they think it is apt for the room. The solution does away with the cumbersome work of measuring space before buying furniture as it enables them to see whether it would fit in a space or not in real time.